the fun side

a little blog about video games and art.

Leaf Litter

- Posted in Game Dev by - Comments

Heyo!

A gif about 10 seconds long of a pleasant fall scene of a forest. Leaves constantly fall from the top of the screen into a large pile that's being pushed around enthusiastically by a little green dragon. It runs off of one side of the screen and appears in the pile of leaves on the other and jumps up and down, throwing leaves across the screen and smoothing out the pile into an even layer only to push them back into a pile again.

It's fall! Go jump in a nice crunchy pile of leaves for me!

There aren't any big trees in my neighborhood. ):

I've been on somewhat of a gamedev hiatus--just busy with work and social stuff-- but when I saw Toy Jam, I knew I had to jump into it. It's a jam where the aim is not to make a "game" but a "toy" (distinguished in the jam's statement as something with no win or loss state).

The cover image for Leaf Litter. A stylized scene of fall trees in a forest, rendered flatly as if they were cut from paper. Brightly colored red, orange, and yellow leaves litter the ground. Floating in the center is a little, round, green dragon sitting with its back to the camera, peeking over its shoulder. In bold black letters is reads 'Leaf Litter'.
You can go check it out here on my itch. It's for download windows but is also playable in your web browser as long as you have a keyboard or controller!


It's been a long time since I made something small and fun just because I wanted to. Also the first time I've really completed one of my little toys in Godot engine. I have a few others in the works, but keep putting them down for various reasons. My old code doodling program of choice was Processing (which I've been meaning to get back into, as a matter of fact). I have quite a few little interactive doodles trapped in some old code that I'll maybe port over one day...

I'm hoping to get around to finishing the animations for this little toy some time soon (but I've already spent too much time on it this week). Aside from that, I have a couple other little features in mind that I think would be cute, but I won't mention them here and curse you guys with thoughts of what could've been in the (admittedly likely) case that I don't finish them. >_>;

Anyways, I'll probably see y'all again soon, since I think Finish Your Game Jam is likely ready to jumpscare me around any corner. Maybe I'll make some good progress on Nana Soup (title pending) this year.

Stay fresh!